Blackjack, also known as 21, is one of the most popular casino card games in the world.
Much of blackjack’s popularity is due to the mix of chance with elements of skill. When 21 was first introduced in the U.S. it was not very popular, so bonus payouts were offered to get players to the tables. One such bonus was when the player’s hand consisted of the ace of spades and a black Jack (either the Jack of clubs or the jack of spades). The hand was called a “blackjack” and the name stuck to the game.
The object is to draw cards that add up to 21 or as close to it as possible. You are responsible for computing the point count of your own hand. The Jack, Queen and King count ten. The Ace counts as one or eleven. All other cards are counted at their face value. Exceeding 21 is a “break” and you automatically lose. Depending on the total of your original cards, you can “stand” (draw no more cards) or take a “hit” (draw one or more cards – one at a time until you are satisfied with your count). *If your total count is 21 or less and the point count of the dealer is in excess of 21, you win and the payout odds are 1 to 1. If your hand and the dealer’s hand both total under 21 but your total count is higher, you win and the payout odds are 1 to 1. If you “break” (over 21), you lose, even if the dealer breaks. If your count is the same as the dealer’s it is a standoff, or a “push”. Should the dealer draw a 3 or more card 21, this does not beat your 2 cards 21 (Blackjack). If you have a 3 or more card 21 and the dealer has a 2 card 21 (Blackjack), you lose. If you achieve a score of 21 in two cards and a dealer achieves a score of 21 in more than two cards, you win.
The Dealer must draw with 16 and hits "soft 17." The dealer stands on a hard 17 and all totals of 18 or higher. In this game, everyone plays against the dealer's "hand". The dealer starts the game by dealing each player two cards from the dealing shoe, face down. The dealer’s hand is dealt one card up and one card down. (The down card is called the “hole” card). The dealer is not to look at the face of the “hole” card until all additional cards have been dealt and all players’ hands have been acted upon. If the first two cards dealt to a player or dealer are any Ace and any 10, Jack, Queen, or King, the hand is considered a Blackjack.
Blackjack – if the first face up card dealt to the dealer is 2, 3, 4, 5, 6, 7, 8 or 9 and you have a Blackjack, the dealer shall announce and pay the Blackjack odds of 3 to 2 and shall remove your cards before any player receives a third card.
If the first face up card dealt to the dealer is an Ace, King, Queen, Jack or 10 and you have Blackjack the dealer shall announce the Blackjack but shall make no payment nor remove any cards until all other cards are dealt to the players and the dealer received his second card. If, in such circumstances, the dealer’s second card does not give him Blackjack, your Blackjack shall be paid at odds 3 to 2. If however, the dealer’s second card gives him Blackjack, the wager of the player having Blackjack shall be voided and constitute a push.
Whenever the first card dealt to the dealer is an Ace, you have the right to make an “insurance wager” which wins if the dealer’s second card is a King, Queen, Jack or 10 and loses if the dealer’s second card is an Ace, 2, 3, 4, 5, 6, 7, 8 or 9. Up to half of the initial wager may be bet as insurance after the second card is dealt and prior to any additional cards being dealt. Wining “insurance wagers” shall be paid to odds of 2 to 1.
You may “double down” on any first two cards, this includes "splitting" your cards with the exception of aces. You must make an additional wager not in excess of the amount of your original wager. Only one card is dealt to the hand.
You may split two cards of identical value by making a wager on the second hand so formed in an amount equal to the original wager. You may split up to three times for a total of four hands on any identical cards with the exception of aces. Aces may be split once, unless you are playing a shoe game.
One of the most popular and oldest games in America today is Craps.
It’s fast moving; it’s fairly easy to play and it’s exciting.
Player who is rolling the dice. The shooter must place a “line” bet (“pass” or “don’t pass”) in order to be eligible to roll the dice. Of course, the shooter can place other bets in addition to the required “line” bet. Note that shooters who make “don’t pass” bets are not betting against themselves, they are simply betting that the dice will not “pass”.
This is an even-money bet (1 to 1). You’re betting with the shooter (either yourself or whoever has the dice). On the come-out roll (the first roll of dice with respect to a pass bet and don’t pass bet) you win if the toss is a natural (7 or 11) and you lose if it’s craps (2, 3 or 12). Any other number is a come-out point and in order to win, the shooter has to throw that number again before a 7 is thrown. If a 7 is thrown before the point, you lose. (The shooter must pass the dice).
If you’ve bet on the pass, you can’t reduce your bet after a point has been established with respect to such bet.
Don’t Pass Line
The opposite of pass line. (This time you’re betting against the shooter). You lose on come-out roll 7 or 11; win on a come-out roll 2 or 3. (1 to 1). A come out roll 12 is a standoff; neither a win nor a loss. If the point is established and made, you lose; if a 7 comes up before the point, you win (1 to 1).
If you’ve bet the don’t pass, you may either remove or reduce your bet at any time you like. But you can’t increase or replace your bet until the next come out roll.
You can place a come bet at any time after the come-out roll. It’s like starting over, creating a whole new game within a game. If the next roll after you place your bet is a natural (7 or 11), you win (1 to 1); you lose if it’s craps (2, 3, or 12). If it’s any other number, the number will then become your personal come-point; you’ll win 1 to 1 if that number comes before a 7. If a seven is thrown before the come point, you lose. A come bet cannot be removed or reduced after a point has been established in relation to your bet. (You can make as many come bets as you like).
Don’t Come Bets
Reverse of come bet. You lose if a natural (7 or 11) is the next roll after you place your bet. You win (1 to 1) if the roll is a craps 2 or 3. Twelve is a standoff. Any other number is your don’t come point, which pays even-money (1 to 1). If on the roll immediately following the placement of your don’t come bet a don’t come point is established and a 7 subsequently appears before that don’t come point is made, you win. Should the don’t come point show before a 7 is rolled, you lose. A don’t come bet may be removed or reduced at any time, but may not be increased or replaced.
May be made any time but they neither win nor lose on the come-out roll. You can bet on any individual number (4, 5, 6, 8, 9 and 10). If your number is rolled before a 7, you win. Should a 7 be rolled after making a place bet, you lose. The odds here vary: 4 or 10 pays 9 to 5; 5 or 9 pays 7 to 5; 6 or 8 pays 7 to 6. You can either remove or reduce your bet at any time after the dice have been rolled.
A different version of place bets. Here you can bet on 4, 5, 6, 8, 9 or 10 setting your bet on the layout and telling the dealer the number you want. He will place the bet in the correct point box, a “buy” button is place on the bet to indicate you will be paid true odds. A 5% commission must accompany this bet. For example, if you bet the number 10 for $20 to win $40, your commission is 5% of $20 or $1. If your selected number appears before a 7, you win.
Are the opposite of buy bets because they win on a 7 and lose when the point appears. By setting your bet on the layout and telling the dealer the number you want, he will place the bet in the correct box and put a “lay” button on the bet to indicate you will be paid true odds. A 5% commission wager for the lay bets is paid on the amount of payoff; whereas, the 5% commission wager for the buy bet is paid on the amount wagered.
A one-roll bet (you’re betting on only the upcoming roll) and you’re betting that one of seven numbers comes up. You get even-money (1 to 1) on a 3, 4, 9, 10 or 11 and 2 to 1 on a 2 / 3 to 1 on a 12; but, if a 5, 6, 7 or 8 come up, you lose.
A one-roll bet paying 7 to 1 if any craps (2, 3 or 12) is rolled. If any number other than 2, 3 and 12 is rolled, the bet loses.
A one-roll bet paying 15 to 1, but only on 3; loses on any other number rolled.
Another one-roll bet paying 30 to 1, but only on 2; loses on any other number rolled.
Also a one-roll bet paying 30 to 1, but only on 12; loses if any other number is rolled.
Your bet is good for one roll: pays 4 to 1 odds if 7 is rolled. If any other number comes up, the bet loses.
You win with 11 only; a one-roll bet paying 15 to 1. Your bet is last on any other number.
A one-roll combination of craps (2, 3, or 12 and 11). Should 2, 3, 12 or 11 show, you win. Bets are placed and payoffs are made as if each number (2, 3, 12 or 11) were four separate bets. Payoffs are made according to each individual total minus the three chips which were wagered on the other three numbers which lost. This bet is lost should any number other than the 2, 3, 12 or 11 be rolled.
Horn High Bet
A one-roll wager placed in units of five with four units wagered as a horn bet and an additional unit wagered on either 2, 3, 12 or 11. This bet is lost should any number other than 2, 3, 12 or 11 be rolled.
Applies to even numbers only (4, 6, 8, 10). To win a hardway bet, 4, 6, 8 or 10 must be rolled in pairs; for instance, a hardway to 8 is two 4’s. You lose if your number is made any other way. You lose if a 7 is rolled. If you win, you collected odds of 9 to 1 on the 6 and 8; 7 to 1 on the 4 and 10. You can bet the hardway any time.
Odds offered on all Craps games will be at the sole discretion of Cannery Casino. Cannery Casinos offer supplemental wagers called “odds” on pass line, don’t pass, come and don’t come bets. When you make a pass line or don’t pass bet, you may make an additional wager any time after the come-out roll to supplement your original bet. When you make a come bet or don’t come bet, you may make an additional wager to supplement your original bet, after the roll following the placement of your original come or don’t come bet.
Supplemental wagers on pass line and come bets are referred to as “taking odds.” Supplemental wagers on don’t pass and don’t come bets are referred to as ‘laying odds”. Your “Laying odds” wager…5 and 9; 5 to 6 on 6 and 8. Your taking odds wager is paid at true odds – 2 to 1 on 4 and 10; 3 to 2 on 5 and 9 and 6 to 5 on 6 and 8. All come odds, hardways, place bets to win and buy bets are automatically “off” on any come-out roll unless called “ on” by you and confirmed by the dealer.
A “Fire Bet” is a side wager that can be made in conjunction with the operation of a standard casino Craps game. “All casino policies, procedures and house rules will remain the same.
The player can only make a wager on this side bet, before the first “come Out” roll of a new shooter.
Fire Bet Limits: Only $1.00 - $5.00 wagers will be accepted.
A Fire Bet cannot be taken down or “called off,” once the shooter has established his/her initial point.
This side bet shall be paid according to the number of “INDIVIDUAL POINTS” the shooter successfully makes before “Sevening-Out”. *Note: The term “INDIVIDUAL POINTS” shall mean, when a point is successfully made from the pool of possible points (4, 5, 6, 8, 9, or 10) more than once, it shall neither advance nor subtract from the player’s goal of reaching a Fire Bet payoff threshold. THUS, MAKING A POINT MORE THAN ONCE WILL ONLY COUNT AS ONE “INDIVIDUAL POINT” MADE.
Points DO NOT HAVE TO BE IN ANY SPECIFIC ORDER.
Winning or losing on the “Come Out” roll will not effect this side bet. Only “Sevening Out” or successfully making all (6) Individual Points, will terminate the bet.
Markers shall be used to keep track of each “individual Point” that the shooter has successfully made.
As this is a “multi level” payoff structure, ONLY THE HIGHEST PAYOFF LEVEL MET, WILL BE PAID. Example: If (5) “Individual Point” are successfully made, ONLY the (5) point payoff will be made and not the lesser payoff threshold met. *With a $1.00 Fire Bet wager, the player would be paid $250.00 “and down” and not $275.00.
4 “INDIVIDUAL POINTS”……………..25 FOR 1
5 “INDIVIDUAL POINTS”……………250 FOR 1
6 “INDIVIDUAL POINTS”……………1000 FOR 1
The name “Pai gow” is sometimes used to refer to a card game called Pai gow poker or “double-hand poker”.
Pai gow loosely translates to “make nine” and was the basis for games like Chemin de fer and baccarat. Out of the seven cards dealt to them, players make their best five-card and two-card poker hands to compete with the dealer’s two hands. The five-card hand must be stronger than the two-card hand. A winner is declared when both of his hands beat the dealer’s respective hands.
Split your seven cards into two poker hands. The five-card hand must be stronger than the two-card hand (If your cards are 3, 6, 7, 8, 10, jack, king and king, you would place your pair of kings in the five-card hand, leaving the jack and 10 as your best two-card hand.)
Place your two hands on the table in their designated areas. The dealer will instruct you, if necessary.
Wait for the dealer to separate the cards to see if you’ve won. The winning cards beat both the dealer’s five-card and two-card hands. Winning only one hand results in a tie.
A majority of Pai Gow hands end up in ties and no money is exchanged.
Cannery Casino now offers "No Commission EZ Pai-Gow." There is no commission charged on any winning bet. Instead, all players will push, regardless of their hand, if the dealer has a Queen High Pai-Gow.
If you’re unsure or confused on setting a hand, ask the dealer. He or she will help by showing you the way the house would play your hand.
Pai Gow ranking Hands: Lowest to Highest
Three of a Kind
Straight (A, K, Q, J, 10 is the highest – A, 2, 3, 4, 5 is the second highest)
Four of a Kind
Five of a Kind (four Aces and a Joker)
Seven Card Straight Flush
Roulette is the French word for "little wheel." There are 38 numbers printed on the rim of the wheel. Eighteen numbers are in red pockets, eighteen are in black pockets and two are in green pockets. What you are betting on is that the white ball being spun around the track will come to rest on a number or color of your choice.
To bet, place your chips directly on the table. (See chart and diagram for more about how to bet.) You can bet or change your mind about what you want to bet until the moment the dealer says "no more bets." There are basically two kinds of bets you can make across the layout: inside and outside.
An inside bet is a bet within the field of 38 numbers corresponding; with numbers on the wheel (1 to 36, plus 0 and 00). An inside bet can be straight up (one number), a split (two numbers), or upwards of six numbers.
An outside bet is placed outside the field. You can bet the winning number will be even, odd, black, red, and any number in the first twelve, second twelve, third twelve, 10-18, or 19-36. You may also bet any combination of these. For instance, you can bet on the even, the black and the first twelve numbers. If the winner is 2, 4, 6, 8, or 10, you will collect three ways. You may also bet on your favorite color red or black. Other options you have are the first column, the second column or the third column.
The chips are purchased in quantities of twenty called "stacks." Before leave the table, you must cash in your roulette chips for value chips because the roulette chips have no value printed on them and cannot be used or exchanged anywhere in the casino except at the table where they were purchased. Roulette chips come in different colors. Each color represents a different player. Each player will play with their own color chips. The dealer knows exactly which color each player has so don't be surprised if you're not allowed to play with your lucky color if it has been assigned.
Payoffs are made directly on the table in front of you with exceptions of outside bets. For instance, if you were to place two yellow chips on the outside area (1-18 – low) and you win, the dealer will simply place two more yellow chips beside your bet. So, be sure to collect all your chips from the table that you want to collect. And be sure when you do place a bet that you've placed it exactly where you want it to be. Even if the dealer – or anybody else – has helped you place it, check to make sure. Your winnings are decided by where the chips are, not where you intended.
The reckoning's simple. If the number, column, section or the color you've bet comes in, you win. If it doesn't, you lose. If the ball comes to rest on the zero or double zero and you've wagered on any of the even-money bets (red, black, odd, even, 1-18, 19-36) the bets lose.
When you bet on….you place your chips…it pays:
A. Red or black in the red or black box....................................................................................1 to 1
B. Odd or even in the off or even box.......................................................................................1 to 1
C. 18 numbers in 1-18 or 19-36..............................................................................................1 to 1
D. 12 numbers at the end of a column or in the 1st 12, 2nd 12, or 3rd 12 box...............2 to 1
E. 6 numbers on the line dividing field from outside bet.....................................................5 to 1
F. 5 numbers on the line dividing 0-00 from 1, 2 and 3.......................................................6 to 1
G. 4 numbers on crossroad where lines of four numbers meet.......................................8 to 1
H. 3 numbers on the line dividing field from outside bet of the three numbers...........11 to 1
I. 2 number (or 0 & 00) any line separating two numbers................................................17 to 1
J. 1 number directly on the number......................................................................................35 to 1